In-Game Social Interactions for English Proficiency
Prior research demonstrates that social interactions between native and non-native English speakers during gameplay promotes English as a Second Language (ESL) students’ vocabulary acquisition (Rankin et al. 2009; Rankin et al., 2008). Working in collaboration with Dr. Casey Kennington (Boise State University), Dr. Sana Tibi (FSU College of Communication & Information) and the Dr. Patrick Kennel, (FSU Center for Intensive English Studies), we have reconceptualized an online game to leverage conversation-based interactions between native and non-native English speakers to promote English proficiency.
Underserved Population: In this study, we focus on English Language Learners (ELLs) as this particular population is disadvantaged due to English literacy and/or English.
Perdido is a chat-based dialogue system which allows two players to interact with one another via the chat window to find the same room.