Second Language Acquisition (SLA) refers to one’s ability to listen, speak, read or write in a foreign language. Games have become increasingly popular pedagogical tools for language learning, creating the sub-field of game-based SLA. However, we have only just begun to scratch the surface in understanding how to better design games to support specific aspects of SLA (listening comprehension, vocabulary acquisition, conversational fluency, etc.). My research explores the design and evaluation of both analog and digital games to promote students’ proficiency in a second language (L2). This research is funded via the generosity of the National Science Foundation Cyberlearning EAGER grant 1757397.